Games designed by me

Friday, 17 December 2010

Shigeru Miyamoto profiled in the New Yorker Kottke

The New Yorker’s Nick Paumgarten goes long on Nintendo’s resident genius, Shigeru Miyamoto, designer of many of Nintendo’s top games.

In his games, Miyamoto has always tried to re-create his childhood wonderment, if not always the actual experiences that gave rise to it, since the experiences themselves may be harder to come by in a paved and partitioned world. “I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish,” he told me one day. “That’s something that I just can’t express in words. It’s such an unusual situation. I wish that children nowadays could have similar experiences, but it’s not very easy.”

I’m exactly like that. I can still recall the kind of sensation I had when I was at the beach for the first time, and I was wading in the surf, and a huge Dungeness crab caught in the wash wrapped around my shin, and I noticed it felt just like shark biting me and I screamed my little head off and didn’t go back in the water again.

I can’t quite express in words what my games would be like either but I do think they would have a few hurdles to getting an E-rating from the ESRB.

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